January 30, 2012
Hmm, it's hard to give specific advice on this one. I designed it to be closer to what you'd expect of a Diablo or Fallout dungeon; no puzzle, just lots of random encounters.
I can tell you a bit about some of the level's quirks, though. Stone Snipers will often respawn on the spot that they died, so if possible avoid waking them up.
There's a few items stashed around that are absolutely essential to success. Near the start of the level are some Skeleton Archers wandering around. The potions they guard can be lifted without taking damage if you sneak in between their patrols. Kinetic Cludgerbombs can also be found that will help you avoid fighting some of the tougher monsters in the stage altogether.
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